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EVE has been raging for ten years as an engine of harvest, build and destroy, and progressing along the way. “You'll also end up eventually, of course, seeing the right hooks into the EVE universe in economy standard and such. That could easily lock players in beyond the novelty of just being in the spacecraft. Weaving in the economy of EVE and allowing some kind of ship customisation is part of CCP's plan, too. TIE Fighter-at least not yet-but they're instantly satisfying to control, and the Rift amplifies the drama of the conflict. Space battles in EVE: Valkyrie aren't a match in complexity for X-Wing vs. Taking out three enemy ships this time, I had a bit more breathing space to learn the ship's controls, and a slightly more colourful map (pictured in this preview) with a stargate floating in the distance. I had got the hang of Valkyrie by my second, more extensive, hands-on session, and aiming the Rift with my eyes while controlling the keyboard and mouse felt completely natural. I'm trying not to read too much into that.
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Tom had a great time, mainly because I died. At least I could lean in to my cockpit and tilt my head, one of the additions to the Oculus DK2 that builds on the feeling of being inside a spacecraft. He blew me up with missiles halfway through our five-minute match, while I utterly failed to destroy him or anyone else. In the former, I was in the same arena as our online editor Tom Senior-who, in real life, was sat next to me on the GDC show floor with another headset on. I've sampled some simple dogfighting in two levels, one occupied by players and the other by AI.